Fortunately, the Japanese decided to hand over the game to Platinum Games, which renamed MGS: Rising to Metal Gear Rising: Revengeance, and set the action after the events of the fourth installment. The young developers were unable to reconcile the concept of Zan-datsu (“cut and take”) with stealth, and Hideo, the executive producer, was ready to cancel the project. Unfortunately, at some point something started to go wrong. Using this option, the player could cut through the katana almost everything, by marking the line of cuts with the right analog stick, and then slice the opponents and selected elements of the environment.
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In addition to the partially open world and fresh stealth themes, KojiPro has developed one more patent, unique in the series (and in video games in general) – Blade Mode. The guys approached the matter very ambitiously, as a result of which we were to receive something like Assassin’s Creed in the world of MGS. Despite the fact that the protagonist is half cyborg, the new Metal Gear was supposed to remain a stealth game. Hideo Kojima’s intention was to have a younger team working on the game that would tell the story of Jack Raiden, as it had places between “2” and “4”. We heard about MGR for the first time in 2009, when the Japanese production was called Metal Gear Solid: Rising. The history of the creation of Revengeance can easily compete with many stories that Kojima-san created for his universe. Why? Since the former employees of the once great Capcom delivered a Cossack action game to the market, The road through h**l The Japanese from Platinum Games faced an even bigger challenge, but they also coped with it.
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Old Snake did not have an easy task five years ago, but managed to achieve full success. First-person shooters built in the style of Hollywood action movies, titles that pass by themselves, busts for motion controllers and class B pictures pretending to be games – someone likes it or not, but it is these productions that break popularity records, as a result of which we get an avalanche of weaker quality fakes. This has changed like a war in the Metal Gear universe, and the only difference is that instead of the Patriot system in the game plot, the strings are unknowingly drawn by Sunday players.
Released in 2008, Metal Gear Solid 4: Guns of the Patriots not only in a surprisingly skillful way summarized the history of Solid Snake and Big Boss that stretched for a quarter of a century, but was in itself a commentary by Hideo Kojima on the changes that had taken place in the gaming industry video over the past few years. Recenzja gry: Metal Gear Rising: Revengeance